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Here's how Microsoft Flight Simulator used FIFA to make flying easy

Trusted Reviews is back again with the head of Microsoft'due south Flight Simulator, Jörg Neumann, who explained how the team used FIFA to make the popular sim less intimidating to play.

Microsoft Flying Simulator has been a runaway success, assuasive players to soar the skies, visiting the fields of England or the deserts of America, all at their leisure and with an impressive sense of realism. The game has recently been ported over to the Xbox Series X and Xbox Serial S, giving more people a take chances to dive in.

With an increasing player base, it was important to the developers that Microsoft Flying Simulator wasn't too challenging, and that people didn't experience intimidated by the controls.

How did you develop the tutorials in-game?

"We looked at our tutorialisation, we take done quite a few on the PC, we did eight and they were long, they were very PC blazon tutorials… we actually went back and asked how much people really retained," Neumann detailed.

"Because the players do them, they sort of feel obligated to do them. But when y'all ask, so what did you learn, they kept saying they would forget… so nosotros really said nosotros need to be better at learning specifically [equally] more than newcomers come in."

"We looked at a bunch of other games. The one nosotros all play is FIFA, and then nosotros looked at FIFA quite a fleck… FIFA is dandy at tutorials, but they have actually itty-bitty tutorials, you know, we learned the bike kick, and yous get really good at it and y'all go scored on how well yous do."

Microsoft Flight Simulator

"Then we took that sentiment, we made our tutorials shorter, added more of them and we gave a lot of accent on performance evaluation. Then subsequently you're done with the tutorial, it tells yous explicitly how you could exercise this better and you actually learn," Neumann went on to say.

What have you done to make Flying Sim easier to play?

"Then we didn't put a 3D character side by side to you, instead nosotros're putting a tool in, it's called flying assistance. And the flight banana helps you with all kinds of stuff.

"What nosotros saw when we asked people 'what do you like doing [in] the Sim?', they said, 'I love looking at the countryside, and the famous buildings similar the Acropolis or whatever, just I'm actually scared… I just want to put my hand on the steering bicycle considering I don't want to crash the airplane'," Neumann explained.

"And the whole point is that you're supposed to wing and look outside and actually accept fun and explore. So [with] the flight help, you now can basically select the POI (point of involvement) around you lot and then it actually flies you, say to the statue of the Redeemer or something unreal. It volition fly you there and then it starts circumvoluted around the POI so you know, okay, I can take my hands off the steering cycle, I can expect around and see real for all its glory."

Y'all might similar…

Flight Sim has no end goal, so players are free to fly and country in various places around the globe. Some players have mentioned the landing process equally being stressful, with our own review mentioning the "stressful piloting".

"Another thing that was interesting was that people said they had some real trepidation about landing. Everybody says 'takeoffs are easy, I'm actually scared of landing in these airports, that'south actually scary, and the air traffic controller starts talking to me and I only don't know what to do'".

"And we're similar, okay, so in the same flight system, you can now select the airports effectually y'all, and you can basically let the AI auto land so it'south not as stressful anymore," Neumann said.

Are there other features that specifically make landing easier?

"We basically said 'allow'due south allow people to country wherever they want'. Considering… I miss sometimes… I'm not that great and then it's similar, what am I going to exercise?"

"So now they can country on water, nosotros added floats. And we added skis for the wintertime. We added what we call large tires… and so you tin can really land in a field. That all helps you feel comfortable."

Microsoft Flight Simulator

"Then that was a big deal for us because all these newcomers plus the people that accept never been in a flying Sim or a plane, [to] make them feel proficient, safe in and in control," noted Neumann.

"And then nosotros added some things similar anti-stall and auto-recovery, which is what the flying trainer would do. If you really go into the stall and start spinning, they have over and recover the plane. So we take something like that at present as well."

If you lot enjoyed this interview with Jörg Neumann, you lot can check out our previous chat where Neumann explains how the Flight Simulator has managed to map out the world. Keep an heart out for more interviews in the coming weeks with Neumann on Trusted Reviews, as nosotros'll be posting weekly content from our larger discussion regarding Microsoft Flying Simulator.

Source: https://www.trustedreviews.com/news/heres-how-microsoft-flight-simulator-used-fifa-to-make-flying-easy-4157782

Posted by: grimeswint1956.blogspot.com

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